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Top 20 worst games of all time

What makes a worst video game of all time? Poor arguments insane difficulty, controlling problems to the point of broken screens … all contribute to the game he threw out the window in disgust of losing $ 3 on the rental of them. In this list we have considered carefully what games made us break the most things, and made us wonder how the hell is this game ever made? "There some obvious immediate choices like "Shaq Fu" and "ET", and there were certain personal choices like "Fatal Fury" and "Elevator Action ". Old-Wizard offers these top 20 worst games of all time in the hope they never have to experience the work inexorably abominable game we've had to experience in a game like "Three Stooges", where what we thought would be two days of rented videogame euphoria turned out to be hours of personal disgust, wondering how it was that you could have rented a game so bad. However, if you're one of those people who like to play video games as evil make you feel better about yourself and charisma of their own small accomplishments in life, then these are the games to play. As a primary developer is likely to have a decent chance to make a game better than the "muscle" and this does not feel so bad.

20. Yo! Noid (NES)

Yo! Noid is almost as fun as eating leftover pizza that has been thrown away a week earlier. When an advertising slogan shall be put to a video game, you can be sure is total ass. This game is no exception. "Yo Noid" may be the best example of idiots in marketing who think that anything can be translated into a game. This game is grotesquely difficult, much like the side-scrolling style of difficulty found in "Ghost n Goblins'." What's more annoying when you're having absolutely no energy and no suit to protect against a single enemy to kill you. Even the smallest enemy within a nearby neighborhood can dominate the Noid into oblivion, making you wonder why the hell the Noid took charge of rescue New York. His weapon is a yo-yo, not a yo-yo, like magic we find Star in tropical areas, but a normal yo-yo, which makes you wonder even more why the Noid thinks he can save New York without resistance and a fucking toy yo-yo. If you happen to embody video game luck beyond all understandable limits and get to the end of a level, put in a pizza eating contest while the city is into flames making the Noid a hero with no resistance, a poor weapon, and not delivered to the task. Worse, if you lose the pizza eating contest, you have to start unsurpassed level again. At that time, pull the cartridge out the window and remain validated in your consciousness of how bad an idea that has always been to take a banal advertising signifier and assume it is to succeed as a video game. I do not think they ever ate at Dominos after playing this egregious excuse for a videogame.

19. Skate or Die (NES)

Skate or die? I'd rather die then have to play skate or die ever again in this life. The title screen shows a mean bitch that I love him paste in what appears as a clown. The game irritates you even more. You skate around different areas with the same ramp, same couple of maneuvers, and the same driver issues impossible. Then when you finish an area in which they are bombarded with the same loser from the title screen, this time taking up space even further with his massive poaching Noggin (who in their right mind would have a mo-hawk?) If going to a game called Skate or Die, how can you be one of the most pedestrian games ever made? Is it supposed to feel cutting edge because I'm looking at some thugs with an ugly green mo-hawk? At least show a little blood or anger, if not boring courses to merit the name of skate or die. The same circle of courses proved to be quickly tedious, with little more spark any interest in playing beyond five minutes, except if you look at the 8-bit graphics sick skaters may bring images of a type "cool" flashing signal rock hand when you were doing something cool. I suspect there are some people who like this garbage. These people should never meet, God willing.

18. Where's Waldo (NES)

Who ever thought this would be a good idea? Well, maybe if this will become NES series into a superhero fighting game that Waldo had superpowers like something out of his glasses, but this series appears to be the exact same concept as the books, but only worse. At least in the books, which could detect Waldo, graphics and objects for the NES, "Where's Waldo" are so poor that everything also looks like shit making it impossible to have any chance of finding it. Why not keep the books but in the first place? Who in their right to buy this game? It's hard to imagine even 5 of these games being sold. Could you imagine anyone admitting to buying this dung when you can buy good books, clear, iridescent? Where's Waldo "is a big screen with a cursor that moves around the objects described. One would think that the sales department would have something to say about it. But as with other games that were brought from the TV screen to the console platform, the only thing that mattered was to take advantage of a good idea, no matter how bad the idea was that the video game system.

17. Total Recall (NES)

When a publisher releases a video game based on film, it seems that often rely on advertising to sell copies of the movie instead of focusing on actually producing a quality game. Total Recall for the NES was a game of this type (we will see two more games based on movies on the list too.) It is nothing short of amazing to consider that a console as great as the NES, with its history of wonderful movie titled games (like Star Wars), would allow a mediocre title to be released. To make matters worse, the game was actually released by Acclaim! Everything about the game leaves much to be desired: the controls do not respond, the graphics are atrocious and the game is simply confusing. Moreover, the story line and characters are not alike, even those in the film that is supposed to be portrayed – not necessarily a bad thing, because he did not liked the film, either.

16. Fatal Fury (Sega Genesis)

Fatal Fury was fun to play for 2 seconds because of how obvious it was a rip off of Street Fighter. It was the poor mans Street Fighter, literally and figuratively. The characters were poorly designed, after the fight dialogues were a monstrosity of platitudes damnesque van, and the final boss is about as scary as a trick or treater fourth grade in a Wonder Woman costume. His friend bought this game when I could not afford the street real fighter ranging from $ 40 – $ 50. Fatal Fury was a $ 20 game and it showed. But this did not prevent his friend call and say "I got Fatal Fury game that can be better than Street Fighter, "let your laughter as you realize your friend made a competition of who the best video games (These are the people often encounter the books out there called "How to start a conversation and make friends.") Fatal Fury is still one of the poorest attempts to a style of player 2 coin-op fighting game. Combine ridiculous characters and visible movements derived expected to be "the next street fighter" and will this piece of shit poor.

15. Elevator Action (Arcade)

Pac-Man is a simple game and is one of the best games of all time. Donkey Kong and Super Mario brothers are original simple games that are classified as some of the best video gaming experiences of all time. Elevator Action is also a very simple game and is one of the worst games of all time, proving that simplicity does not always equal genius. This game quickly becomes repetitive. Upload down the stairs shooting the same shit detective enemies over and over again. Occasionally, take the elevator down and shoot the same enemies over and over again. The music is deeply irritating and completely uninspired. It's easy to fall asleep to this music (not in a good level Coastal Mario Kart), which should not be the case in a thriller action that tries to be "edgy." There is really nothing more to say about this game. You will fall asleep in 2 minutes playing Elevator Action or be angry is so fucking boring. There is a line between pure boredom and sheer genius when it comes overtly simple games like those mentioned above. Pac Man can play hours and hours and hours with a level barely changes and the enemy who only gradually increase the speed and difficulty level. Elevator Action on the other hand you know almost immediately to be tired and uninspired.

14. Fester's Quest (NES)

Playing this game for the first time, the first thoughts that appear to mind is "I can not believe this game has been created." Quest for the NES Fester well deserves its place on this list. Freely adapted from the 1960 program TV-The Addams Family, Uncle Fester Fester Quest continues in his attempt to save his people from foreign invasion. What? What foreigners have to do with Adam's family? The odd plot sets the tone for the game itself. Uncle Fester weapons include a gun that gets worse the more you turn it on and the whip. The story line, power ups, and the game will give you the impression that this would be a different game before receiving the Adams Family name slapped on it. And as with many of the games on this list top 20 worst video games, Quest Fester's hard. I'm talking about against the life of drive. You get two hits, no longer lives, and the code no. The various enemies are difficult to hit with weapons that this provides, and if he died not once, had to start the full game again, so it is not only difficult, but incredibly tedious and frustrating. There is almost no redeeming qualities to this game, aside from sound effects, which arise directly from Blaster Master, Sunsoft another game, and one of the best games ever made. Unfortunately, Sunsoft could not repeat the brilliant success with this atrocious game.

13. Desert Strike: Return to the Gulf (Sega Genesis)

This game was originally released in 1992 for the Genesis system and maintained a small group of followers for a while. The reason behind the following is most likely due to the avalanche of sequels of this game, including "Jungle Strike," "Strike Soviet "and" Nuclear Strike ". It should be noted, of course, that all these titles are more or less the game away before one is even able to enjoy any game time. This review however, only focus on the first of the series "Desert Strike."

Where should I start …?

I guess it all began with Saddam Hussein and his regime to believe that any country could invade the Middle East without any impact an oil thirsty western civilization that seeks to promote democracy and Starbuck. Global politics aside, one year after the Gulf War, the Rouge forces led by General Kilb have more of an Arab Emirate with the hopes of starting World War III. That is, of course, if the powerful helicopter Apache attack and Hellfire missiles have something to say about it! The military industrial complex of the United States has done it again. A weapon was crafted that leaves your based frigate to the coast and roars through the dunes with their weapons gattling blaring, leaving only smoldering structures and dismembered human tissues to step. Like most other games (all jobs), the objectives must be met certain. To meet these goals and win, a warrior mentality is needed, with a loud bang finger. The Apache is equipped with Hellfire missiles, Hydra rockets and heavy cannon that tears shit up! Sounds like fun?

Sorry … it gets old quick. This happens for several reasons. First, level after level occurs at practically the same map. Maybe the enemy positions along slightly change objectives. However, the frigate is in the same place on the coast. The main refueling and rearming areas are in the same area. For the laity, just repeat again and again. The game is trying to counter what getting too bored with the map though. If you do not do the objectives in order, and approach enemy weaponry that is guarding a radio tower that is the target of three, and you're still a target, the enemies will automatically lock where loading and unloading of metal on the hull of the gunboat. A second reason why the aged fast is because rather mediocre graphics. This is of course for Sega, so they are not expecting HD blood splatter, but when an enemy fighter who dies in the land fizzle as if they had never been there. Rather weak if you ask the staff here at Old Wiz. The final reason it gets old quick is because when faced against the "Big Man" himself, is quite easy to overcome. The final boss is obviously inspired by Saddam Hussein. What I'm trying! It took two wars and billions of dollars to find the man in a spider hole. In Desert Strike takes only a few well guided missiles and its over. You win. Yay …

Boo is more like it.

12. The Three Stooges (NES)

While most games are bad because the idea of the real game being played is terrible, or because it is so hard you can not get by the first level, "Three Stooges" introduces a new reason why a game can be terrible. Three Stooges is basically incomprehensible to play. For the most part have no idea what you're doing when you're playing this game. Press start and was referred to a street in the Three Stooges a Wheel of Fortune comes out of nowhere that ostensibly contains what is supposed to do in the game. Then you notice you're in another random place in which you have no idea what is supposed to do. You are in a bowl of soup with a spoon in it. There are also what looks like pieces of excretion of cat in the soup that you have to eat. Treat to control his spoon proves to be one of the most difficult tasks you will have in this life. After a couple of minutes to throw your controller at the screen to listen a sound that sounds like a fan in the ground breaking case which I think is supposed to be one of the three stooges getting angry that it was not proof that he could not control and did not know nothing, and had no idea how it got there, and why eating his soup with ambiguous objects inside. The next chance may be in a flying hospital an operating room with a nurse picking up things that are falling. You have no idea what you are getting though. Once again, trying to control this fiasco is too enigmatic, and once again throwing its driver was on the screen.

This game is so bad, it is difficult to review any longer. This is a perfect example of what happens when you try to take some of the television or movie screen and apply it to video gamedom. The creators who want to capitalize on the success screen pay no attention to the garbage that is putting out for the game.

11. Superman: The New Adventures of Superman (N64)

Superman: The New Superman Adventures, released for the Nintendo 64 is by far the worst that can happen to the Superman franchise since Richard Pryor. Univerally criticized for its ridiculous plot, The game also offers up bad graphics and poor gameplay. The plot unfolds to reveal Lex Luthor is trapping the boy's best friends Steel – Lois Lane, Jimmy Olsen and Professor Hamilton – in some virtual world where you must enter to save. My first thought upon hearing this plot were: "Okay, sounds stupid to now, but are most plots of Superman. Still I can not wait to play as Superman on the N64. This is going to be great! Also, anything with Superman can not be all bad. "Boy, I was wrong. The gameplay and missions are just boring. For some reason, Lex Luthor has suspended some hoops in the air, and you must fly through them in order to complete the mission objectives. Granted, this can still be cool: I like flying. Nope. The controls will not respond you are assuming you have pushed the wrong button, which usually results in mashing others to get some response, all the while being confused by the strange perspectives. Not only that, but just get to use their powers as they are busy flying through some funds seem more boring than to SNES belong to the N64. You do occasionally go to fight a virtual copy of one of the archenemy of Superman, however. The only reason to play this game is to see how bad it is, and only if you can find a friend who still has a copy and has not resold or burned.

10. Ghosts' n Goblins

A recurring theme for the 20 worst games of all time was when the games have been so hard you had to purchase a new TV to break your controller against it too. There is no game that exemplifies this very difficult as a result of Ghosts n 'Goblins. 1/8th through the first level which is surrounded by mounds and lots of enemies. As you are walking as your character, you're basically surrounded by a force field of enemies coming at you from all angles possible. Ok, maybe if there were a lot of energy or someone decent armor, you can take the level of a despicable enemy onslaught. When walking, you see that has armor, looks like pretty strong armor, until a weak ass looking bird sweeps down, just hits you, your armor and come flying. Even the faux armor Halloween is this poor. I'm pretty sure that if a bird hit a plastic suit of armor you wore for Halloween, it would not fly. As his armor value comes flying, you're left with an almost naked gets nothing but underwear. Q: Who wears nothing under armor? Am I inept the mid-evil tradition or is there something totally unsustainable on someone wearing nothing under armor? Its basically ran around naked in nature with a force field around you petulant enemy every second. This stultifying game play leads him to leave after 1-2 minutes you feel like shit and make you retire a much closer game with more levels of difficulty sane. When programmers make these games, are unaware of these obvious setbacks for the player? The setbacks so great, to stop playing the game after 5 minutes?

9. Jurassic Park (Sega Genesis)

One of the books best sellers of all time then turned into one of the highest grossing films of all time, right? You'd think they would try to design a similar level game, right? You obviously have never played this boring as paint drying game. One would think that when a story is created true, that most subsequent recreations of history that follow a similar pattern. Jurassic Park but just kind of meanders through the forest and leave the player feeling of depression and pain in the end. After a scene rather weak "T-Rex fools you at low resolution, the game simply starts. There is Dr. Grant standing the jungle, armed with a dart gun and a few grenades, waiting to be led through the jungle to a destination. And that's all. You need to make some jumps, a jump from just over the rocks, and perhaps maneuver to avoid little creatures trying to drain your life bar. You come across a dinosaur that just fall over about a minute after hitting him with a dart. The shells, of course, have to rise again. A little further along jump and swing through the jungle and maybe stepping a baby raptor while doing so. And then …. TA DA! You reach the end of level one. Maybe level two will have something more exciting? But sorry, it can be a scene different but the same general premise level after level. You go into substations, return to the jungle, and perhaps drive a motorboat through another low resolution scene. All this is occurring with the ultimate goal is to return to the Visitors Center. The second to last scene is going through the ventilation system running prey below you. Once you jump through a hatch end, land on top of the configuration of large bones in the Visitor Center main hall. With a simple rotation of the thumb and the throwing of a grenade in the middle of the configurations of the skeleton, crashing into the raptors waiting below. And the game ends …

With a grenade simple, the last "boss" is defeated. In the most simplistic and stupid, the game is over. Sorry Sega, but this movie is not successful results only in his silly black cartridges. T-Rex is a pussy too!

8. Fair (NES)

Fair is unbearably boring. in the same screen, same enemies, same poor sounds, no music. If you are looking for a legal soporific agent, Just be the best treatment. Who might think of this idea would be to keep the attention of the player beyond 30 seconds? The design of this game, they thought that this festival screen dream 1 would be sufficient to justify its place in a full cartridge? At least have a 2nd game, along with this garbage. At least have some weak ass side scroller with your adjuster (who looks more like a flying ostrich) killing the medieval enemies. Speaking of enemies, what are these things? How is it that all players and enemies in "Fair" look like poorly designed birds? In Fair, you are wrapped in a boring game, controlling something that looks like a bird, the fight against things that may or may not be more birds. Yes, the controls are simple, the concept itself is simple, yet so simple that I do not know what should be playing this game after 30 seconds. This time held a place in a game room is beyond the Old Wizard. The sight of this NES cartridge shop used video games leads the largest of yawns.

7. Wayne's World (SNES)

It is quite ironic that Wayne's World begins Wayne and Garth review of its "Top Ten Worst Arcade Games List" since it is the only Super Nintendo game to make our worst ever video games list. Being fans of the SNES, a game released on the console that has to reach the marks too bad to be considered for inclusion in our list, but merely Wayne's World to. Usually video games based on movies without "Star Wars" in the title does not do very well, and games based on movies BAD be even worse. This game is no exception. As you would expect from a game based on "Wayne's World, the story is less than stellar: an evil purple putridosity has called Zantar Garth kidnapped and you have to guide Wayne as he tries to rescue his hapless sidekick. Wayne is armed with a guitar that helps him defeat various enemies that inhabit Kramer's Music Store, Stan Mikita's Donut Shop, the club works gas, and the suburbs. In each place, the assailants are monster bagpipes, accordions, coffee cups, disco ball, and headbangers. Poor argument alone does not necessarily automatically place a game in the "bad" list. Unfortunately, boring levels, unwieldy controls and sheer monotony do. Oh, and if you choose to play the same thing is likely to lead to any point in ten minutes agree with us in this case.

6. Muscular (NES)

The NES had a large number of decent wrestling games under his belt including "Pro Wrestling" and "Wrestlemania." He also welcomed the wrestling game ever made worse, nothing less than "muscle." The biggest reason why the muscles is a terrible game is because of how boring it is. No movement, no real characters and no dialogue. You start the game choosing among the nine players seemingly different, they really are exactly the same except a slight discrepancy in the color of costumes and face shape. The game is completely silent. One would think that if a fighting game is to make at least include a bit of tension and excitement by adding crowd noise and speaker, although a 8-bit incoherent announcer. You get none of this with "muscle." You get no music, no audience noise, two or three movements poll, with another option of different characters unless your duped into thinking a wrestler masks change makes totally different. It took about three minutes to play this game to realize it lost $ 3 in renting this soporific excuse for a wrestling game. Put in "Pro Wrestling", where I can bash "Amazon" in the head with a steel chair and can use a character with a giant star in the center of the head (Hint: When making games, use your fucking imagination!).

5. Paperboy (NES)

When you can see this game, see the cover with a generous documents paperboy happy-go-lucky its obligations. You think to yourself, well, a game of being a child of paper can not be that much fun … but maybe it's a kind of super-hero splitter newspapers and that is the reason why he is so happy on the cover! The game is the reverse of the cover. After playing this game for 10 minutes, you realize the cover should be a paperboy irritable beyond all limits and perhaps even putting the finger up to the street dancers who have no where the dance except right in the middle of the street shit that you have to fulfill.

It's 8 pm on a Monday morning and all the neighborhood to deliver to do? They get up two hours early to conspire against us and make it impossible to pass through the middle of the street before it is either hit, beat with a spatula, or have a lot of dogs chasing you. If this game is going to be as difficult as it is, at least have the option to change the routes. At least be able to tell your boss to give you shit that road where you can not get halfway down the street without your life is in danger of people who have nothing better to do than try to dominate the child paper. If you really do not want their paper, then fuck them. Even if you can avoid endless obstacles to delivery to a home, finding the precision launching a role in a mailbox is just as biased. Most times you lose points because their documents gravitate towards breaking the glass of the house with people who spend waking life trying to destroy the paperboy.

This game is boring, so exceedingly difficult, and absolutely no fun. To rent a game and not be able to get half of the first level, no matter what you do is lugubrious to say the least. This may be the worst game ever released for a system platform.

4. Big Rigs: Over the Road Racing

So yes, we are talking of the worst games ever conceived by humans human right? There are probably some pretty horrible games trapped under the ice of methane of Titan, Saturn's largest moon, but do not drop the issue of how Fuck this game really is. Now, normally, we here at Old Wiz do not take the opinions of others too seriously. You know the saying: "They are like assholes, and everyone has them. "Well, the word on the news wires is a lot that we are not the only ones who think this is worthy of the name" one of the worst games of all time. "One thing is for sure is that the production team is for Big Rigs should have been beaten into submission by breaking the golden rule of the game, creating a game that just will not waste time, but makes you want to punch someone after playing. Let's review some of the most important points that the major platforms offers to its lowly participants …

First, the idea of this game even being a race is incomplete at best. When the contest first begins your opponents actually not to put too much effort in making this value a company at any time. That's because the creators forgot to give any kind of functions and drive straight … for all race …

Instead fantastic …
Let's get even more stupid now …
There is nothing you have to avoid during the race. No nothing on the side of the road that might interfere with your ability to drive. Do not get me wrong, there are buildings and bridges, and various other obstacles, but unlike games pseudo-reality racing on Big Rigs can drive through without even stopping. These teams should have a broad reach under the hood that can only lead hemi vertically without losing speed, let alone an accident! These things can jump through the screen for crying out loud!

We will continue to be that …

The gears do not really work … at all. But basically does not matter because you can not miss. If you do, contact Old Wizard immediately and we'll fly our helicopter over to pick you up and take the tests. No matter what happens in every race, "" the words "You are a winner up on the screen to indicate truck racing glory. The list is endless and ever, and maybe even a little more. Frankly, this game sucks so bad that not even bother to write all what is wrong with him. The "winners" that made this game should only be banished to eternity in a bathroom truck stop. End history in this case.

3. Top Gun (NES)

Top Gun for the NES is probably the most boring, trite game to be released for the play 8-bits. It's a no-frills flight simulator features, and sounds of excitement, and no control to do anything but move forward and shoot the planes sometimes resembling most computer speakers. Everything is fine if you think that because a game so easy and boring will surely be defeated in no time, but after 50 attempts at trying to land his plane on an aircraft carrier, you realize that this game is not only odious trite, but it is impossible to end because it is basically impossible land his plane. After landing his plane on an aircraft carrier, concise instructions are given command of the screen "that follow. If you follow the instructions 100% to perfection, it will have about a 5% chance of landing the plane. I have personally seen that once the plane landed. I remember that memorable day. I was at a friend's house and four of us were watching the father of my friends trying to overcome this insurmountable task. The first time we saw him land, we had a party. I remember looking at more than one of my friends who may have been crying for joy, which upset the impossible task could be circumvented. The excitement lasted until the end the next level in which everyone knew could not happen again, and he did not.

How is it possible for developers to commit a monumental mistake in making a task to finish a level so impossible? You make the game for months, you have to test the testers for months. Who let this one slip by? This attempt banal in a flight simulator combined with poor programming make this one of the worst games of all time.

2. Shaq Fu (Sega Genesis)

Shaq Fu for the Sega Genesis is probably the worst game ever conceived out of any system platform. The story line is so abominable that nearly a desire for was replaced completely incoherent as to give idea of the plot is more enigmatic. You are Shaq, somehow in Tokyo, where they are discovered by a Zen master says that karate you have come from a distant planet to save the world (I wonder if Shaq himself ever played this, or maybe even wrote this line history?). After enduring the story blatantly uninspired, you have to endure the worst fighting game for 2 players of all time. The control in this game is incomprehensible. The best thing to do is hammer the buttons on the controller with their hands and watch the screen, hoping your capricious hammering of the controller will that victory against the most banal of opponents. On the screen does not help the cause either because how stupid it looks to see hackneyed monsters fighting a big guy with pants basketball shorts. Once you lose because the control is so irritating to have to endure a dialogue inspired by the enemies with 80 times more capacity than you have as Shaq. His opponents, basically, the elements can throw you, they can throw fucking planets at you, while you stay with a high kick and low kick depending the buttons at random his overwhelming. With a name like "Shaq Fu", you had to know the game would be bad, but you were not in store for how bad it was until he really played in it.

1. ET (Atari 2600)

As a child in the 80's, ET was an important part of my life. Was first, second and third movie I saw in a theater. Reese's Pieces made my favorite candy. It forced me to ride my Huffy Star Wars off of small ledges in hopes flying my chubby silhouette in front of the moon. Perhaps the greatest of all, I took all the fear of foreigners who may have had. You could imagine my excitement when my father came home with this game, his face lit up as my age, and took me out to the beloved Atari 2600.

The objective of this game is to find parts of your ship to come home. The pieces are in what can only be described as pits that ET falls into periodically. I never have the first pit. It has been rumored that there are 5 levels of almost identical game. I have also heard there are enemies, and that the consumption of Elliott gives you the power ups … I've seen any of these things. I start game, falling into a hole and never come out.

This game alone destroyed Atari and its legacy. There had been many rounds of this game that never sold that in actually had to buy land in New Mexico and to create an ET landfill in the desert, ouch. They tried to follow in the tail shield Tron and take advantage of the ET brand, but all so I ended up doing was starting a long tradition of games based on movies shit. Thanks ET, you crushed my childhood and gave me a reason to go out and play in traffic.

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World of War Craft Night Elf dancing to Cyclone by Baby Bash



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